You are the last commander of a mountain fortress besieged by an endless horde. Each day you train soldiers, garrison towers, and position your captains. Each night, the darkness brings goblins, orcs, trolls, and worse. Your fortifications auto-construct around the keep, your job is purely tactical.

Key Features

🏰 Garrison Mechanic Towers and walls are inert without soldiers. The unit type determines how a structure fights: archers rain arrows, crossbowmen pierce armor, shieldbearers absorb damage.

⚑ Captain Formations Hire captains who lead mobile squads of up to 10 units. Formations have morale, veterancy, and colored banners. When morale breaks, the captain routs with a white flag retreat.

🗺 Procedural Maps 4 biome themes (Highland Fortress, Marshland Bastion, Forest Stronghold, Open Hold) with randomized road networks, rivers, forests, and farmland. Every game is different.

📈 30-Night Progression New unit types, technologies, and enemies unlock as you survive. 9 unit types, 8 technologies, 15 enemy types, and 4 powerful bosses with telegraphed AoE attacks.

📜 Daily Quests Kill enemies, recruit units, or fill garrisons for bonus gold rewards.

🔥 Dynamic Battlefield Buildings catch fire when damaged. Torches light the night. Targeting lines show who's fighting whom. Floating "ROUTED!" text and white flags mark broken formations.

Controls

  • WASD / QE - Move and rotate camera
  • Left click / drag - Select units (box select supported)
  • Right click - Move captains / assign units to structures
  • Double click - Select all units of same type
  • Shift+click - Multi-select toggle
  • Scroll - Zoom
Updated 4 days ago
Published 8 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authortallyon
GenreStrategy
Tags3D, browser-game, html5, Procedural Generation, Prototype, real-time-tactics, Singleplayer, three-js, Tower Defense
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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